Sanskrit Guru: Development of Gamification-Based M-Learning Application

  • Vidya Kamble, Vina Lomte


Sanskrit, one of the oldest languages in the world, and has a very rich literature. Though there are many tools available for learning Sanskrit, these tools sometimes fail to engage the students. Gamification has brought a positive change in the teaching and learning; it helps keep students motivated and highly engaged. This paper proposes a system that will harness the positive effect of gamification to help learn Sanskrit. But just blindly learning is not Detailed reviews of the concepts are also provided that help build the design requirements of the system