Applying the Serious Game Approach to Financial Literacy Development Training, Kitti Puritat, Suepphong Chernbumroong and Pradorn Sureephong (pp. 1-12).
Latent Semantic Analysis Based Cross Language Plagiarism Detection System with Support Vector Machine Classifier, Anak Agung Putri Ratna, Dian Rismawati, Ihsan Ibrahim, F. Astha Ekadiyanto, Muhammad Salman and Prima Dewi Purnamasari (pp. 13-26).
A Study on Software Reverse Engineering-An Overview of its Applications, Akanksha Jha, Rachana K and Ilango Paramasivam (pp. 27-36).
Eliciting, Analyzing and Modeling Software Security Requirements, Rajat Goel, Mahesh Chandra Govil and Girdhari Singh (pp. 37-54).
Safety Critical Software Development: A Modeling Approach, Fatma N. Al Eidi and Mohammad A. Alkandari (pp. 55-72).
A Novel Framework for On-demand User-based Configurable Mobile Apps Architecture, Nalinee Sophatsathit (pp. 73-86).
Detecting Chlorophyll Content of Soybean Leaves Based on ComputerVision Technology, Fei LiJun and Cai YueQin (pp. 87-94).
Design Principles and Strategies of Game-based Flipped Classroom in Vocational Education & Teaching, Liu Hongbing (pp. 95-100).
Research on the Construction of Data Science Curriculum System in Agricultural Universities, Fan Zhang, Yuxin Zhang, ShuhuiChang (pp. 101-108).
Suggestions and Countermeasures of Integration of Production and Education in Higher Vocational Colleges, Wang Yi and Xu Wei (pp. 109-114).